AI Insights · Timothy · October 2021
Top 5 PVP Games on Android in the Middle East in Q3 2021
Discover the performance of the top 5 PVP games on Android in the Middle East during Q3 2021, including metrics on downloads, revenue, and active users.
In Q3 2021, the Middle East saw significant activity in the PVP games category on the Android platform. Here's a detailed look at the performance metrics for the top five games: Bridge Race, Subway Surfers, Roblox, 1945 Air Force: Airplane games, and PUBG MOBILE.
Bridge Race from Supersonic Studios LTD saw a fluctuating trend in weekly revenue, peaking at around $60 in mid-August. Weekly downloads exhibited a downward trend, starting from 108K at the end of June and dropping to 59.5K by the end of September. The game’s weekly active users also saw a decline from about 349K to 259K over the quarter.
Subway Surfers by SYBO Games experienced a varied weekly revenue, reaching a high of approximately $1.7K in early August and dropping to around $850 by mid-September. Weekly downloads ranged from 58.7K to 91.9K, showing an overall upward trend in the latter half of the quarter. The game’s weekly active users ranged between 834K and 968K, with a slight decline towards the end of the quarter.
Roblox from Roblox Corporation maintained a strong weekly revenue, peaking at around $234K at the end of July. Weekly downloads saw a relatively steady trend, with a notable increase to 96.7K in mid-September. The game’s weekly active users remained robust, fluctuating between 1.67M and 1.87M during the quarter.
1945 Air Force: Airplane games by 1SOFT showed a steady increase in weekly revenue, reaching approximately $3.3K at the end of August. Weekly downloads saw significant growth, peaking at 89.5K in late August. The game’s weekly active users also increased, starting from 105K and rising to 309K by the end of September.
Finally, PUBG MOBILE by Level Infinite displayed strong weekly revenue, peaking at around $857K at the end of September. Weekly downloads varied, with a high of 69.3K in mid-September. The game’s weekly active users remained high, fluctuating between 1.87M and 2.14M throughout the quarter.
The data presented here is sourced from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's platform.